I got it as a break from Sims 2 without overlapping gameplay unlike Sims 3 or 4. The fact that it's both a sim and time based RPG kind of contradicts each other. Like all sims, you kind of make your own fun, although the quest ranking system in the end kind of forces you to move along to get the highest possible score which in turn affects your future quests, which is very important. Convert half the town, conduct a daily sermon then ask the 8s and 9s back tonight for some religion studies. Making a lecherous priest can be entertaining for a while.
Religion is a thing here, also poison, weapons and armor. Fulfilling them makes your sim focused for the main quest and helps give you a better quest score. You might get prompted for some options but that's about it.Įach sim you add has a role and daily responsibilities. You might get a pop up window with a cool graphic and some text explaining your quest. The average peasant looks worse for wear, but hey, it's the middle ages.Įverything is a rabbithole, you need to do a quest, your sim goes into the forest/cave/village/docks for a few hours and comes back out. Sims 2 and 4 are more cartoony and Sims 3 has the pudding people. With subsurface scattering, this game is about as realistic as you can make sims look without resorting to mods. I also got the game after seeing the last post and after playing it for a while, I can agree about most reviews. At one point I flooded my bin with copies of several sims, that I gave each a different name, hoping to see one in any world. I'm not entirely sure if this is true, but: CAS has a bin, but as far as I know, the game doesn't pull sims from it. CAS in particular, seems to be the most unstable part of the game, and it's a good idea to save just before you use it. The game does have some technical problems. Because the game doesn't generate random sims per say, but it doesn't use all of the same sims in every file.
Saving/reusing the same sims over and over, doesn't alleviate this.
The game is good for "task completionists". So you do the exact same things, over and over, and your games sort of blend together in your mind after a while. To top this all off there's only 1 world. They're repeated within individual files (this makes sense, for a few quests), rather than having different stories, you have the same story, repeated, but try to get different things/have a slightly different focus, each time you go through. Quests are not only repeated between game save files. The Bad (that I can think of): The game is extremely repetitive. It makes sense that you can put a lot of stuff in the castle, but the bard's little tavern needs much of it's space for tavern stuff (for lack of a better term). Imo, I think this works well with the setting. Which limits what you can have/do on lots. Instead you unlock new buildings as you progress, and you have to use decorative wall dividers to create "room" spaces. The game doesn't allow you to build your own structures, which is of course, the biggest complaint from critics. The world/graphics may be a little dated at this point, but the world is still beautiful, and very well laid out. If you go into it expecting standard sims gameplay, you probably won't like it. I have kind of a love hate relationship with medieval.įirst of all, it's important to keep in mind that it is an RPG.